The Godless
It is well known and standard knowledge that not all animals are created equally, wolves being no different. This concept is put to the test here at Godless. Some prey is tougher than others and not all hunters are created equally. When deciding to go on a hunt a dice roll will be conducted by staff to determine a hunting participant's level of injury and success rate of the hunt via the die roll mechanic on the forum (can be accessed by clicking the die icon on the text navigation or by using the code [*roll*] without *'s.
Dice rolls are not conducted in "unofficial" threads. Die rolls are posted in the
Die Rolling thread. For hunts and hunting related injuries: Players will be required to roll 2D6 i.e [*roll*] & [*roll*] (without *'s) to determine the success of the hunt, and then an additional 2D6 to determine whether or not the wolf is injured in the process of succeeding/failing.
Wolves who are adept at hunting (Provider Class) will receive a bonus to add to both of their die rolls. This bonus depends on their level and ranking within their pack.
Provider Class.Hunters, Deerstalkers (Level 2-3): Receive a +1 Bonus to Hunting.
Scouts, Preservers (Level 4): Receive a +2 Bonus to Hunting.
Special Class.Seawardens (Wacouta Only: Level 4): Receive a +2 Bonus to Hunting and a +2 Bonus to Fighting.
Delta/Heir (Level 2-4.5): Receive a +2 Bonus to Hunting and a +2 Bonus to Fighting.
Baron/Beta (Level 5): Receive a +2 Bonus to Hunting and a +3 Bonus to Fighting.
Alpha/Alphess (Level 5): Receive a +2 Bonus to Hunting and a +3 Bonus to Fighting.
If your wolf is not adept at hunting (warrior class or omega, etc), then you do not receive a bonus and the number rolled on the die is final.
Important note: official hunting parties consist of 3-6 canines
PREY DIFFICULTY LEVELSEasy: Easy prey includes smaller land mammals and some birds. This prey is typically not dangerous, possessing only teeth, claws or beaks that could injure a predator. They put up little fight and are generally easy to spot, catch, and kill. Some examples include: various rodents, gophers, raccoons, rabbits, frogs, toads, salamanders, lizards, beaver, pheasant, quail, and duck. Anyone can hunt level 1 prey! Informal hunting parties usually consist of 1-2 wolves.
- Light Injury: Light injuries consist of cuts, scrapes, bruises, bumps, strained or sore muscles. These injuries are the least grievous a character can receive from a hunt and are the quickest to heal with a little bit of food and rest. Light injuries do not impact a character in any profound way and as such are the safest to hunt, especially novice hunters just learning the ropes. However, depending on the type of injury incurred, they can become infected in the injured character and aren't careful.
Moderate: Moderate prey, or otherwise known as level 2 prey are medium-sized land mammals. They are generally bigger than easy prey sources, yet smaller and easier to manage than difficult prey. That isn't to say the have their own difficulties. Level 2 prey can be just as dangerous with their hooves, beaks, claws, antlers, horns, and teeth. Most herd animals are considered moderate prey. If you are unsure whether or not an animal is a moderate prey, PM a staff member and we'll help you along. Some moderate prey include: rams, goats, deer, salmon, trout, sheep, and turkey. Official hunting parties should consist of 3-4 wolves.
- Moderate Injury: These injuries are typically not life-threatening if takes care of right away and mended carefully. Moderate injuries affect characters on a day-by-day basis and can cause uncomfortability and pain. Infection is a possibility if the character isn't careful. Moderate injuries include: sprains, bruised ribs, mild or minor concussions, minor lacerations, and bite wounds.
Difficult: Difficult prey is just that, difficult. They are large land mammals, venomous creatures, and sea-dwellers. Level 3 prey is the most dangerous and difficult prey to catch for various reasons, their physiology, intelligence and their environment proving the biggest hassle for any skilled predator. They can be dangerous to predators not only by their potential horns, claws, teeth, beaks, hooves, and antlers but also by quills and spines that make attacking and biting a dangerous endeavor. Their weight and intelligence prove to be another hassle in of itself, oftentimes outwitting the hunter more often than not. Difficult prey can have hard to penetrate skin or thick wooly fur that makes finding purchase difficult. Some difficult prey include: bison, alligators, elk, reindeer, caribou, moose, porcupine, venomous snakes, seals, walrus, etc. In order to hunt a level 3 prey item, there needs to be a hunting party of 5-6 or more wolves.
- Severe Injury: Severe injuries are typically life-threatening or life-changing if not treated by an apothecary right away. These injuries always leave behind evidence of a wound, typically by a limp or scarring. Severe injuries take the longest to heal and mend, that said characters receiving a severe injury are out of commission for 3 out-of-character weeks, depending on the type of injury sustained. Severe injuries include: broken bones, ACL injuries, cracked ribs, severe concussion, lacerations, venomous, and internal sustained injury. bites
THE REWARDSEach participant in a successful official hunt will be rewarded in some way. Rewards can vary and aren't always guaranteed to happen, but to name a few possibilities:
Level 1 Rewards (easy): These are rewards that are awarded to each individual participant via a dice roll.
- 25% chance to veto an injury sustained by the hunt. It can only be used once and is up to player discretion on whether or not they will use said item.
- Player participants in a successful hunt will be awarded 50 bones to the character account they participated with. Bones will be deposited into the character's bank account.
Level 2 Rewards (moderate): These are rewards that are awarded to each individual participant via a dice roll.
- 15% chance to veto an injury sustained by the hunt. It can only be used once and is up to player discretion on whether or not they will use said item.
- Player participants in a successful hunt will be awarded 150 bones to the character account they participated with. Bones will be deposited into the character's bank account.
- Participants have a small chance of winning a free character slot, a retirement slot, litter reroll
- There is a small chance a member can win an abnormal size item (large and small)
Level 3 Rewards (difficult): These are rewards that are awarded to each individual participant via a dice roll.
- 10% chance to veto an injury sustained by the hunt. It can only be used once and is up to player discretion on whether or not they will use said item.
- Player participants in a successful hunt will be awarded 200 bones to the character account they participated with. Bones will be deposited into the character's bank account.
- Particpants have a moderate chance of winning a free character slot, retirement slot, and litter reroll item.
- There is a small chance a member can win a rare breed! Rare breeds include: Ethiopian Wolf, Red Wolf, Mexican Gray Wolf
- There is a small chance a member can win an abnormal size item (Extra small and Extra large)
- There is a small chance a member will receive a Freya's Blessing!
- There is a moderate chance a member will receive Yudire's Promise! Read more about this below.
HEALING AND INJURYIf you endure a wound or injury while hunting, Shaman/Apothecary dens are in place for recovery. Wolves who have been injured will need to visit their Shaman/Apothecary in order to heal and recover from the injury depending on the severity. If the injury is not tended to, it may become worse - i.e infected. There is no minimum or maximum amount of IC responses between the healer and the injured wolf, but wolves with moderate/severe injuries will likely be required to have a cool-down period to recover. This period is determined in OOC by the Shaman/Apothecary in charge of healing said injury. Injuries can stack and wolves can become impaired by multiple severe wounds if they are not careful.
If treatment is not administered or if a wound is very severe, the Gods and Goddesses of Avalon may curse the injured wolf with a greater implication - infection, sepsis, inflammation, tissue damage, etc.
For more information on health and injuries,
see here.
YUDIRE'S PROMISEWhen hunting difficult prey characters are exposed to the very real possibility of death. A dice will be rolled by a member of staff for each participating individual on whether or not said character escapes with their lives intact. Because not everyone wants their characters to die, staff have devised a workaround called Yudire's Promise. Yudire's promise is a blessing of safety and earning such a reward will result in vetoing any life-threatening injuries or death rolls conducted on an individual character. However, this is a small chance and isn't awarded all the time.
NOTE: All official level 3 hunts are considered no-consent!! This means characters can die or be permanently disfigured by mother nature! It is players' choice on whether or not to participate in a risky endeavor.
Thanks for reading!
Godless Staff~